
FAQ
Stop FAQ-ing around

Q: New Phone. Who dis?
A: Hello! We’re Kang Der Bang Studios. A small indie (and isn’t that redundant) game studio developing supplements for Pathfinder and Dungeons and Dragons 5e. We hope to bring something new or fun to your games and help you tell great stories.
Q: What are you selling?
A: Currently? We have a pair of digital supplements for sale on our page on DriveThruRPG. Both are meant to be lightweight optional rules for Pathfinder specifically, but could also be used for DnD 3.x with minimal tweaking.
Q: That’s it?
A: Unfortunately for now, yes. I’m not able to do game design as a full time job at this time and finding time turn my caffeinated-squirrel notes into something I’d be proud to sell isn’t fast work. I do have a few things on a back-burner I think could be a good deal of fun, some hopefully you’ll stick around to see them!
Q: What’s your resume here? Why should I consider your stuff?
A: Well, I’ve been running a variety of games for almost a decade straight and been a player for most of my life. I love to tell stories and to help other people tell stories of their own.
Tabletop role-playing is a passion of mine because of those stories, the ones groups play out and tell tales of. The stories of “The time the Barbarian tore a wing of a dragon and surfed the body down a mountain” or “When the rogue stole the lich’s phylactery from under his nose but died to a pit trap”. I want to be a part of that, to help groups laugh, cheer or sit at the edges of their seats as the die are cast.
I’ve run a number of games from more to less serious, my first game ever was a dozen brand new players in DnD 4th edition! I’ve the most experience in Pathfinder 1e but have also run games for DnD 3.X, 4th, 5th, RIFTS, Hero System, and StarWars d20. I’ve got plans for a few new campaigns as any good DM does as well. I’ll keep those in my back pocket though, in case any of my players are reading this. (I see you there Brandon!)
Finally I’ve run a number of events throughout my home state of Arizona. Ranging from a local interpretation of the ever-excellent Lou Agresta and Rone Barton’s Iron GM, to collaborative five room dungeons known as the Deathonomicon wherein the GMs collectively conspire to create increasingly deadly, intense and outright unfair encounters with the caveat that players respawn quite quickly.
Q: Roll all the dice out for crits or roll once and multiply?
A: Depends on campaign. Rolling twice gives average damage, rolling once gives extremes, but pick one at the start of the campaign and stick with it.
Q: Weirdest game you played?
A: A drunken game of Og. You play as cavemen while using only a limited vocabulary of 17 words. Have you ever tried to rally a group of low-brow proto-men and their characters using only the words ‘No’, ‘Me’, ‘Fire’, and ‘Bad’?
It isn’t easy, but was an absolute blast.
Q: Favorite Mechanic in a game?
A: D&D’s 5e’s Advantage/Disadvantage system. It’s simple, elegant and players instantly recognize how strong it is. I wish I invented it. Second place belongs to Unknown Armies’ matched die, cherries, and other ways to making the d% dance that make a die roll more exciting that pass/fail.
Q: Where did your name come from?
A: It was a… particular character that I played, an Artificer named Kang (inspired from the mad inventor by the same name from the Bioware game Jade Empire) who had a creative zest that often left everyone around him staggered (and confused, and more often than not, on fire). I’d had a chance to play Kang is a manic, hilarious campaign that stuck with me as one of my fonder memories and I’d slip him into future campaigns that I would run as a cameo when I could get away with it.
They weren’t subtle cameos mind you. Kang doesn’t do subtle.